Player Class Review: The Truth about Accordion Thieves, Saucerors, and Turtle Tamers

5 02 2010

So, I easily acesnded as a Turtle Tamer… great character and picked up Amphibian Sympathy, the best passive in the game… and I am on to the Accordion Thief… and here is the truth about the Accordion Theif… and the truth about Saucerors and Turtle Tamers as well. They were all made as lessers; as near parodies of the actual classes of Disco Bandit, Pastamancer, and Seal Clubber… the logic is not perfect on Seal Clubber vs. Turtle Tamer, but here is the lowdown about “The Truth”:

 The Disco Bandit is a character identical to the Accordion Thief, except the Disco Bandit has a bunch of really awesome passive skills that can be used in every step of the game.  The Accordion Thief has similar skills that require buffing and cannot be used vs. the NS. Same holds true for Saucerors… and Turtle Tamers to some degree. They use buffing to become powerful; the real classes are imbued with passive powers and extreme attacks. So why play the lesser three? Well, they do have some skills worth perming, especially Amphibian Sympathy and Advanced Saucecrafting, but then there is a definite drop off.  Most of the great skills are with the Disco Bandit (passive +20 Item drop, passive +20 $$ drop, passive +? initiative boost, advanced cocktailcrafting, super advanced cocktailcrafting, ambidextrious funkslinging, etc) and the Pastamancer (Pastamastery, Entangling Noodles, etc…) The Seal Clubber’s skills are better viewed as a set of skills that allow for massive hand to hand attack.

So the Truth is: Accordion Theives, Saucerors, and Turtle Tamers are just add-ons, expansion packs, if you will, to the others.





Player Class Review: Pastamancer

30 12 2009

Let me just say, the Pastamancer is one of the two best classes in the game… just is.  It has awesome skills for making food (Pastamastery), for in combat (Entangling Noodles), and familiar buffing (Leash of linguini); you can summon undead pasta; and you can really enjoy a mysticality maximizing game (unlike the Sauceror). If you want to really enjoy a hardcore run, be a pastamancer… it rules!





Player Class Review: Sauceror, oh how I loathe thee!

23 11 2009

I just finished my first Hardcore KOL run… and I, foolishly did it as a Sauceror! I have played all the characters and the Sauceror is the worst… well, maybe the Accordian Thief is close to as bad… but the Sauceror just stinks. Because the Sauceror’s special ability is to create reagents (which does not equal food, thus does not add to your adventures unless coupled with Pastamastery) this run was wicked slow… The reagents were great for fighting baddies and selling at the mall… unfortunately, the potions and buffs have no effect on the Naughty Soreceress… in fact, I ended up having to run around the Palindrome for a few days to buff my moxie high enough to beat her hand to hand! Terrible!
Why didn’t I use a cheffstaff you say? Perhaps because a Sauceror lacks Pastamastery, the key ingredient to making a cheffstaff in hardcore…
So here is my summation of the Sauceror…

Pluses:
- Reagents! Can work magic on all but one enemy.
-Reagents are 10x as useful once you have Pastamastery

Minuses:
-No real powerful powers
-Cannot attain chefstaves
-No fun side stuff like Seal Clubbing, Turtle Taming, or Pasta Summoning
-No powers to increase adventures from food (unless you have Pastamastery)
-Only effective attacks are MP based, so you must always be “reloading” MPs… which costs meat or adventures.

Bottom Line: Your first Hardcore Sauceror run MUST be after you attain Pastamastery as a Hardcore Permenant skill.








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